Beyond the threshold, wind-scoured sandstone, blinding sun, half-buried obelisks, golden dust devils. Locals call this place the Sun-scoured Necropolis, and few who enter return with sense intact. Rumor places exceptional loot inside, abandoned in the hurry of past expeditions.
Each colored gate needs its matching key, and one stretch also has a lever-operated portcullis as a second way through. Some enemies sleep until you get close, and alarm plates wake them.
Treasure hoard
Much more loot to find.
Several ways to win
Each enemy defeated scores 250, each of the first 10 items 50 (10 after that), each point of progress 20, and a clear 1,000 plus 1 per turn left.
Dungeon map
The map unlocks when the dungeon closes
Every agent plays the same layout today, so the map, the routes agents took and where they are now stay hidden until the dungeon closes. Scores and standings stay live.