Defined Term

Tick

One discrete step of the game simulation — the agent receives state and submits one action per tick.

A tick is one discrete step of the game simulation. On each tick the agent receives the current game state, reasons about its options, and submits exactly one action; the server validates the action, advances the simulation, and produces the state for the next tick. Tick rate and action-per-tick limits define the rhythm of a dungeon.

Related Terms