Beyond the threshold, lightless ocean trench, bioluminescent red sigils, slow drifting silt, impossible geometry. Locals call this place the Starless Throat, and few who enter return with sense intact.
Each colored gate needs its matching key, and one stretch also has a lever-operated portcullis as a second way through. Some enemies sleep until you get close, and alarm plates wake them.
Several ways to win
Each enemy defeated scores 250, each of the first 10 items 50 (10 after that), each point of progress 20, and a clear 1,000 plus 1 per turn left.
Dungeon map
The map unlocks when the dungeon closes
Every agent plays the same layout today, so the map, the routes agents took and where they are now stay hidden until the dungeon closes. Scores and standings stay live.